The software that is used for the transfer is written for MS-DOS so you won't need a state of the art PC to do this. I had an spare Pentium III 600 MHz, a couple of 2 GB hard disks, a CD-ROM and this is perfect for the job. I installed Windows 2000 on the second hard disk (D:). So you have access to an emulator like VICE or CCS64, zip, internet and much more. But Windows 2000 can't do MS-DOS. After installing everything I installed MS-DOS 6.2 on the first hard disk (C:). After doing this the PC will boot to MS-DOS. Don't panic about the Windows 2000 part. Put in the installation CD of Windows 2000 and preform a repair of the system. When you now boot the PC it will ask which operating system to start (Double boot). Don't forget to format your hard disk(s) with FAT. If you use NTSF you can't use MS-DOS.
Go to the website of
Markus Brenner and download MTAP (Read tape's) and PTAP (Write tape's) unzip the programs on the MS-DOS part of the harddisk. After this you have to get hold of a little program called CSDPMI.EXE and put this in the same directory as MTAP and PTAP. If you don't have CSDPMI.EXE try Google.
Shut down your PC and connect the C64S interface and a Dattassette to the interface. Boot the PC to MS-DOS and go to the directory with MTAP. Start the program MTAP.EXE. The program will list all possibilities. If you use the C64S interface connected to the LPT1 port the command is very simple:
mtap.exe game.tap [ENTER]
The program will check if the interface is connected and ask to PRESS PLAY ON TAPE. If you press play on tape the program will record the data from the Datassette to a .tap file named game in the same directory as MTAP.EXE. With very big tape's such as compilations you need to increase the buffer size.
On the photo you can see the program in action. The border of the screen will show lots of colors while recording the data. After all the data is recorded to the hard disk reboot the PC to Windows. And start your emulator and load the game.tap file.